What are the principles of SOLID in programming?
sobes.tech AI
Answer from AI
SOLID is a set of five design principles aimed at creating maintainable, extendable, and testable systems.
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Single Responsibility Principle (SRP): A class should have only one reason to change, one responsibility.
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Open/Closed Principle (OCP): Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification.
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Liskov Substitution Principle (LSP): Objects in a program should be replaceable with instances of their subtypes without affecting the correctness of the program. If class
Sis a subtype ofT, then objects of typeTmay be replaced with objects of typeSwithout changing any desirable properties of the program. -
Interface Segregation Principle (ISP): Many client-specific interfaces are better than one general interface. Clients should not be forced to depend on interfaces they do not use.
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Dependency Inversion Principle (DIP): High-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details. Details should depend on abstractions.
Applying SOLID helps create programs that:
- Are flexible.
- Are scalable.
- Are easier to test.
- Have lower coupling.