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Что происходит с элементами std::vector при выполнении операции realloc?
sobes.tech AI
Answer from AI
std::vector does not use realloc. When resizing the container, requiring memory reallocation, the following occurs:
- A new memory region of sufficient size is allocated.
- Elements from the old memory region are moved to the new one.
- For types supporting move semantics (
Twith a proper move constructor and/or move assignment operator), move semantics are used. This is more efficient as old resources (e.g., memory allocated within objects) are transferred to new objects, and old objects are left in a valid but unspecified state or are destroyed. - For types that do not support move semantics or if the compiler cannot apply move semantics, copying is used.
- If elements are trivially copyable (
Tis a POD type or has trivial copy and move operations),memcpyor similar low-level functions may be used for fast copying of raw data.
- For types supporting move semantics (
- Destructors are called for elements in the old memory region.
- The old memory region is freed.
It is important to note that pointers and references to elements in the old memory region become invalid after reallocation.
#include <vector>
#include <iostream>
#include <string>
struct MyItem {
std::string name;
// Constructor
MyItem(const std::string& n) : name(n) {
std::cout << "Constructing " << name << std::endl;
}
// Copy constructor
MyItem(const MyItem& other) : name(other.name) {
std::cout << "Copying " << name << std::endl;
}
// Copy assignment operator
MyItem& operator=(const MyItem& other) {
if (this != &other) {
name = other.name;
std::cout << "Copy assigning " << name << std::endl;
}
return *this;
}
// Move constructor
MyItem(MyItem&& other) noexcept : name(std::move(other.name)) {
std::cout << "Moving " << name << std::endl;
}
// Move assignment operator
MyItem& operator=(MyItem&& other) noexcept {
if (this != &other) {
name = std::move(other.name);
std::cout << "Move assigning " << name << std::endl;
}
return *this;
}
// Destructor
~MyItem() {
std::cout << "Destroying " << name << std::endl;
}
};
int main() {
std::vector<MyItem> items;
items.reserve(2); // Reserve space for 2 elements
items.emplace_back("item1"); // No reallocation
items.emplace_back("item2"); // No reallocation
std::cout << "Adding third item, triggering realloc-like operation:" << std::endl;
items.emplace_back("item3"); // Reallocation required
// The output will show move operations for item1 and item2, then destruction of old objects
// and construction of the new item3.
// If MyItem did not support move semantics, copying would be used instead.
return 0;
}
Thus, elements are moved or copied to the new memory region, then destroyed in the old one.