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Can you explain the principles underlying the SOLID concept in object-oriented programming?

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Answer from AI

SOLID principles are five fundamental rules of object-oriented design aimed at creating flexible and maintainable software:

  • S (Single Responsibility Principle) — a class should have only one reason to change, meaning it should perform only one task.
  • O (Open/Closed Principle) — software entities should be open for extension but closed for modification.
  • L (Liskov Substitution Principle) — objects of subclasses should be interchangeable with objects of the superclass without affecting the correctness of the program.
  • I (Interface Segregation Principle) — clients should not depend on interfaces they do not use.
  • D (Dependency Inversion Principle) — high-level modules should not depend on low-level modules; both should depend on abstractions.

These principles help create code that is easier to test, extend, and maintain.