Junior
What design patterns do you know?
sobes.tech AI
Answer from AI
Of course. I will list the main design patterns in Java:
Creational:
- Singleton: Ensures that a class has only one instance and provides a global point of access to it.
- Factory Method: Defines an interface for creating an object but allows subclasses to decide which class to instantiate.
- Abstract Factory: Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
- Builder: Separates the construction of a complex object from its representation so that the same construction process can create different representations.
- Prototype: Defines an interface for creating copies of objects through cloning.
Structural:
- Adapter: Converts the interface of a class into another interface clients expect.
- Bridge: Decouples an abstraction from its implementation so that the two can vary independently.
- Composite: Composes objects into tree structures to represent hierarchies part-whole.
- Decorator: Dynamically adds responsibilities to an object by wrapping it.
- Facade: Provides a unified interface to a set of interfaces in a subsystem.
- Flyweight: Uses sharing to support large numbers of fine-grained objects efficiently.
- Proxy: Provides a surrogate or placeholder for another object to control access to it.
Behavioral:
- Chain of Responsibility: Passes requests along a chain of potential handlers.
- Command: Encapsulates a request as an object, allowing parameterization of clients with different requests, queuing of requests, or operations like undo.
- Interpreter: Defines a grammatical representation for a language and an interpreter to evaluate sentences in that language.
- Iterator: Provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
- Mediator: Defines an object that encapsulates how a set of objects interact.
- Memento: Saves and restores an object's previous state without exposing its implementation details.
- Observer: Defines a one-to-many dependency so that when one object changes state, all its dependents are notified and updated automatically.
- State: Allows an object to alter its behavior when its internal state changes.
- Strategy: Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
- Template Method: Defines the skeleton of an algorithm in an operation, deferring some steps to subclasses.
- Visitor: Represents an operation to be performed on elements of an object structure. It lets you define a new operation without changing the classes of the elements.
Additionally, I am familiar with more specific patterns used in particular development areas, such as MVC, MVP, MVVM (for presentation), as well as integration patterns like Publisher/Subscriber.