Junior
What are design patterns?
sobes.tech AI
Answer from AI
Design patterns are typical, proven solutions to common design problems in object-oriented programming. They do not implement ready-made classes or libraries but provide a template that can be adapted to specific tasks.
Patterns are divided into three main categories:
- Creational: Solve object creation problems.
- Structural: Address class and object composition issues.
- Behavioral: Deal with interaction and responsibility distribution among objects.
Examples of popular patterns:
| Category | Pattern | Purpose |
|---|---|---|
| Creational | Singleton | Ensures only one instance of a class exists. |
| Creational | Factory Method | Defines an interface for creating objects but allows subclasses to decide which class to instantiate. |
| Structural | Adapter | Converts the interface of one class into another expected by clients. |
| Structural | Decorator | Dynamically adds new behaviors to objects. |
| Behavioral | Observer | Defines a one-to-many dependency between objects so that when one object changes its state, all dependents are notified and updated automatically. |
| Behavioral | Strategy | Defines a family of algorithms, encapsulates each one, and makes them interchangeable. |
Using patterns simplifies code maintenance and extension, improves readability, and promotes best development practices.