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What are design patterns?

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Answer from AI

Design patterns are typical, proven solutions to common design problems in object-oriented programming. They do not implement ready-made classes or libraries but provide a template that can be adapted to specific tasks.

Patterns are divided into three main categories:

  • Creational: Solve object creation problems.
  • Structural: Address class and object composition issues.
  • Behavioral: Deal with interaction and responsibility distribution among objects.

Examples of popular patterns:

Category Pattern Purpose
Creational Singleton Ensures only one instance of a class exists.
Creational Factory Method Defines an interface for creating objects but allows subclasses to decide which class to instantiate.
Structural Adapter Converts the interface of one class into another expected by clients.
Structural Decorator Dynamically adds new behaviors to objects.
Behavioral Observer Defines a one-to-many dependency between objects so that when one object changes its state, all dependents are notified and updated automatically.
Behavioral Strategy Defines a family of algorithms, encapsulates each one, and makes them interchangeable.

Using patterns simplifies code maintenance and extension, improves readability, and promotes best development practices.