How to solve the problem of lost messages and lack of delivery guarantee in Redis pub/sub for chess?
sobes.tech AI
Answer from AI
Redis pub/sub does not guarantee message delivery: if the subscriber is disconnected or cannot process the message in time, it is lost. For chess, where reliable move delivery is crucial, this is critical.
Solutions:
-
Use Redis Streams instead of pub/sub. Streams store messages, and the client can read them from the desired position, ensuring guaranteed delivery.
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Implement acknowledgments (ACK) at the application level: after receiving a message, the client sends an acknowledgment, and the server resends if no ACK is received.
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Store game state and recent moves in a database so that upon reconnection, the client can request missed events.
Example of using Redis Streams in Go:
// Write a move to the stream
client.XAdd(&redis.XAddArgs{
Stream: "chess_moves",
Values: map[string]interface{}{"move": "e2e4", "game_id": "123"},
})
// Read moves from a position
client.XRead(&redis.XReadArgs{
Streams: []string{"chess_moves", "0"},
Count: 10,
Block: 0,
})
Thus, it is possible to ensure reliable message delivery and avoid losses.