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Name the patterns that are related to creational.

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  • Factory Method: Defines an interface for creating objects but allows subclasses to decide which class to instantiate.
    // Factory interface
    class Creator {
        factoryMethod() {
            throw new Error("Method should be implemented by subclasses");
        }
    
        anOperation() {
            const product = this.factoryMethod();
            return `Creator: same logic just worked with ${product.operation()}`;
        }
    }
    
    // Concrete factory creating ProductA
    class ConcreteCreatorA extends Creator {
        factoryMethod() {
            return new ConcreteProductA();
        }
    }
    
    // Product interface
    class Product {
        operation() {
            throw new Error("Method should be implemented by subclasses");
        }
    }
    
    // Concrete product created by ConcreteCreatorA
    class ConcreteProductA extends Product {
        operation() {
            return "Result of ConcreteProductA";
        }
    }
    
    // Usage
    const creator = new ConcreteCreatorA();
    console.log(creator.anOperation());
    
  • Abstract Factory: Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
    // Abstract factory interface
    class AbstractFactory {
        createProductA() {
            throw new Error("Method should be implemented by subclasses");
        }
    
        createProductB() {
            throw new Error("Method should be implemented by subclasses");
        }
    }
    
    // Concrete factory for creating products Variant 1
    class ConcreteFactory1 extends AbstractFactory {
        createProductA() {
            return new ConcreteProductA1();
        }
    
        createProductB() {
            return new ConcreteProductB1();
        }
    }
    
    // Concrete factory for creating products Variant 2
    class ConcreteFactory2 extends AbstractFactory {
        createProductA() {
            return new ConcreteProductA2();
        }
    
        createProductB() {
            return new ConcreteProductB2();
        }
    }
    
    // Product interfaces
    class AbstractProductA {
        operationA() {
            throw new Error("Method should be implemented by subclasses");
        }
    }
    
    class AbstractProductB {
        operationB() {
            throw new Error("Method should be implemented by subclasses");
        }
    
        anotherOperationB(collaborator) {
            throw new Error("Method should be implemented by subclasses");
        }
    }
    
    // Concrete products Variant 1
    class ConcreteProductA1 extends AbstractProductA {
        operationA() {
            return "Result of ConcreteProductA1";
        }
    }
    
    class ConcreteProductB1 extends AbstractProductB {
        operationB() {
            return "Result of ConcreteProductB1";
        }
        anotherOperationB(collaborator) {
            return `Result of ConcreteProductB1 together with ${collaborator.operationA()}`;
        }
    }
    
    // Concrete products Variant 2
    class ConcreteProductA2 extends AbstractProductA {
        operationA() {
            return "Result of ConcreteProductA2";
        }
    }
    
    class ConcreteProductB2 extends AbstractProductB {
        operationB() {
            return "Result of ConcreteProductB2";
        }
        anotherOperationB(collaborator) {
            return `Result of ConcreteProductB2 together with ${collaborator.operationA()}`;
        }
    }
    
    // Usage
    function clientCode(factory) {
        const productA = factory.createProductA();
        const productB = factory.createProductB();
    
        console.log(productB.operationB());
        console.log(productB.anotherOperationB(productA));
    }
    
    console.log('Client: Testing Factory1...');
    clientCode(new ConcreteFactory1());
    
    console.log('Client: Testing Factory2...');
    clientCode(new ConcreteFactory2());
    
  • Builder: Allows creating complex objects step by step. Provides the ability to use the same construction process to get different representations of the object.
    // Builder interface
    class Builder {
        producePartA() { }
        producePartB() { }
        producePartC() { }
    }
    
    // Concrete builder
    class ConcreteBuilder1 extends Builder {
        constructor() {
            super();
            this.reset();
        }
    
        reset() {
            this.product = new Product1();
        }
    
        producePartA() {
            this.product.parts.push('PartA1');
        }
    
        producePartB() {
            this.product.parts.push('PartB1');
        }
    
        producePartC() {
            this.product.parts.push('PartC1');
        }
    
        getProduct() {
            const result = this.product;
            this.reset();
            return result;
        }
    }
    
    // The product
    class Product1 {
        constructor() {
            this.parts = [];
        }
    
        listParts() {
            console.log(`Product parts: ${this.parts.join(', ')}`);
        }
    }
    
    // Director (optional, manages the construction process)
    class Director {
        setBuilder(builder) {
            this.builder = builder;
        }
    
        buildMinimalViableProduct() {
            this.builder.producePartA();
        }
    
        buildFullFeaturedProduct() {
            this.builder.producePartA();
            this.builder.producePartB();
            this.builder.producePartC();
        }
    }
    
    // Usage
    const director = new Director();
    const builder = new ConcreteBuilder1();
    director.setBuilder(builder);
    
    console.log('Standard minimal product:');
    director.buildMinimalViableProduct();
    builder.getProduct().listParts();
    
    console.log('Standard full product:');
    director.buildFullFeaturedProduct();
    builder.getProduct().listParts();
    
    console.log('Custom product:');
    builder.producePartA();
    builder.producePartC();
    builder.getProduct().listParts();
    
  • Prototype: Allows copying existing objects without delving into their implementation details.
    // Prototype interface
    class Prototype {
        clone() {
            throw new Error("Method should be implemented by subclasses");
        }
    }
    
    // Concrete prototype
    class ConcretePrototype1 extends Prototype {
        constructor(property) {
            super();
            this.property = property;
        }
    
        clone() {
            const clone = new ConcretePrototype1(this.property);
            // Deep copy other properties if necessary
            return clone;
        }
    }
    
    // Usage
    const original = new ConcretePrototype1("value");
    const clone = original.clone();
    
    console.log(`Original property: ${original.property}`);
    console.log(`Clone property: ${clone.property}`);
    
    // Check that they are different objects
    console.log(`Are they the same object? ${original === clone}`);
    
  • Singleton: Ensures a class has only one instance and provides a global point of access to it.
    class Singleton {
        static instance;
    
        constructor() {
            if (Singleton.instance) {
                return Singleton.instance;
            }
            Singleton.instance = this;
        }
    
        someBusinessLogic() {
            // ...
        }
    }
    
    // Usage
    const s1 = new Singleton();
    const s2 = new Singleton();
    
    console.log(`Same instances? ${s1 === s2}`);