Middle
Briefly, tell five principles of SOLID.
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Answer from AI
- S (Single Responsibility Principle) — a class should have only one reason to change, meaning it should perform only one task.
- O (Open/Closed Principle) — software entities should be open for extension but closed for modification.
- L (Liskov Substitution Principle) — objects of subclasses should be interchangeable with objects of the superclass without breaking the logic.
- I (Interface Segregation Principle) — it is better to have several specialized interfaces than one universal interface.
- D (Dependency Inversion Principle) — upper-level modules should not depend on lower-level modules; both should depend on abstractions.