Explain what each of the SOLID principles used in object-oriented system development means.
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Answer from AI
SOLID principles are a set of guidelines for designing flexible and maintainable object-oriented systems:
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S (Single Responsibility Principle) — the principle of single responsibility. Each class should have only one reason to change, meaning it should be responsible for a single specific task.
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O (Open/Closed Principle) — the principle of openness/closure. Classes should be open for extension but closed for modification, allowing functionality to be added without changing existing code.
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L (Liskov Substitution Principle) — the principle of Liskov substitution. Subclass objects should be interchangeable with objects of the superclass without affecting the correctness of the program.
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I (Interface Segregation Principle) — the principle of interface segregation. Clients should not depend on interfaces they do not use; it is better to have several specialized interfaces than one general interface.
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D (Dependency Inversion Principle) — the principle of dependency inversion. High-level modules should not depend on low-level modules; both should depend on abstractions. Abstractions should not depend on details; details should depend on abstractions.