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Tell us about the principles of SOLID

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Answer from AI

SOLID principles are five fundamental principles of object-oriented programming that help create flexible, extendable, and maintainable code:

  • S (Single Responsibility Principle) — A class should have only one reason to change, meaning it should perform a single specific task.
  • O (Open/Closed Principle) — Software entities should be open for extension but closed for modification.
  • L (Liskov Substitution Principle) — Subtypes must be substitutable for their base types without altering the correctness of the program.
  • I (Interface Segregation Principle) — Clients should not depend on interfaces they do not use; it's better to have several specific interfaces than a single general one.
  • D (Dependency Inversion Principle) — High-level modules should not depend on low-level modules; both should depend on abstractions.

Example in Java for the Single Responsibility Principle:

class ReportGenerator {
    public String generateReport() {
        // report generation logic
    }
}

class ReportPrinter {
    public void print(String report) {
        // report printing logic
    }
}

Here, report generation and printing are separated into different classes, each responsible for its own task.