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What was the problem with the old maps in Go that led to rewriting them entirely with SwissMap, resulting in a performance increase of about 30%?

sobes.tech AI

Answer from AI

The old implementation of maps in Go had several issues:

  • It used a hash table with open addressing and linear probing, which led to performance degradation during collisions.
  • Inefficient use of cache memory due to the data structure.
  • Difficulties with load balancing across buckets.

SwissMap is a new implementation inspired by algorithms from the C++ Abseil library, which uses:

  • Open addressing with improved collision management.
  • Optimized structures for better CPU cache utilization.
  • More efficient memory management and reduced copying.

As a result, it provided approximately a 30% performance increase, improved access time predictability, and reduced memory fragmentation.

What was the problem with the old maps in Go that led… - sobes.tech