Senior
Propose a system architecture: how to divide databases between services, how to organize Redis for the game service?
sobes.tech AI
Answer from AI
For a system architecture with multiple services and databases, it is important to adhere to the principles of separation of concerns and data isolation:
- Each service owns its own database, preventing direct access to other services' data and simplifying scaling.
- Redis is well-suited for storing game sessions, cache, and quick game state operations, and can be organized as a cluster for fault tolerance and scalability.
Organizing Redis for the game service:
- Use Redis as an in-memory store for player sessions, temporary data, and event queues.
- Configure a Redis cluster with replication to ensure high availability.
- Use TTL (time-to-live) for keys to automatically delete outdated data.
- If necessary, use Redis Pub/Sub or Streams for communication between game components.
This approach will ensure fast data access, scalability, and system resilience.