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How to better organize the architecture of a chess service (like Chess.com) for Russia with 1 million users and 50k DAU, where a player plays 5 games a day, with profiles, matchmaking, and achievements?

sobes.tech AI

Answer from AI

For a chess service with 1 million users and 50k DAU, where a player plays about 5 games a day, the architecture should be built considering scalability, fault tolerance, and low latency.

Main components:

  • Frontend — web and mobile clients.
  • API Gateway — request routing, authentication.
  • Profile Service — storing user information (relational database, e.g., PostgreSQL).
  • Matchmaking — service that matches opponents based on rating and activity. Can be implemented using queues and caching (Redis).
  • Game Service — managing game state, moves, timing. For storing game state, fast databases (e.g., Redis for current games) and long-term storage in a relational database can be used.
  • Achievements and Statistics — a separate service with analytics capabilities.
  • Notification System — push notifications, email.

Technologies and approaches:

  • Use microservice architecture for independent component scaling.
  • Horizontal scaling of game services and matchmaking.
  • Caching frequently requested data (profiles, ratings) in Redis.
  • Use WebSocket or gRPC for real-time in games.
  • Store logs and statistics in analytical databases (e.g., ClickHouse).

An example of a simplified architecture:

[Frontend] <-> [API Gateway] <-> [Profile Service (PostgreSQL)]
                                |-> [Matchmaking Service (Redis + Go)]
                                |-> [Game Service (Redis + PostgreSQL)]
                                |-> [Achievements Service]
                                |-> [Notification Service]

This approach will ensure scalability and responsiveness of the service under high load.

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