Explain the principles of SOLID.
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Answer from AI
SOLID principles are five fundamental principles of object-oriented design that help create flexible, extendable, and maintainable systems:
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S (Single Responsibility Principle) — The principle of single responsibility: each class or module should have only one reason to change, meaning it should be responsible for a specific task.
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O (Open/Closed Principle) — The principle of open/closed: software entities should be open for extension but closed for modification.
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L (Liskov Substitution Principle) — The Liskov Substitution Principle: objects of a subclass should be interchangeable with objects of the superclass without affecting the correctness of the program.
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I (Interface Segregation Principle) — The interface segregation principle: it's better to have several specific interfaces than one universal interface.
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D (Dependency Inversion Principle) — The dependency inversion principle: high-level modules should not depend on low-level modules; both should depend on abstractions.
In Go, these principles are applicable even though the language is not strictly object-oriented. For example, interfaces in Go help implement ISP and DIP, and struct composition supports SRP and OCP.