Junior — Middle
What design patterns do you most frequently apply in your development?
sobes.tech AI
Answer from AI
In Flutter development, I often use the following design patterns:
- Provider — for state management and dependency injection, a simple and effective way to separate logic and UI.
- Singleton — for creating a single instance of a class, for example, for working with a database or settings.
- Factory — for creating objects with different configurations, especially useful when working with widgets that can have various options.
- Builder — for step-by-step creation of complex widgets or configurations.
Example of using Singleton for a settings class:
class Settings {
static final Settings _instance = Settings._internal();
factory Settings() => _instance;
Settings._internal();
String theme = 'light';
}
void main() {
var s1 = Settings();
var s2 = Settings();
print(identical(s1, s2)); // true
}