Sobes.tech

What design patterns do you most frequently use in your work?

149

The base class should not depend on subclasses — how can this be implemented? How can you make the base class aware of the existence of subclasses?

148

How do you understand the Open/Closed principle? What does it mean that a class is closed for modification but open for extension?

148

How does an abstract class differ from a regular class?

148

How do you use the Singleton pattern in plugin architecture? How to organize the relationship between plugins?

147

What tools in C# allow you to extend or modify method behavior without changing the source class?

147

How to organize running a single test method multiple times with different arguments without using attributes?

146

If we are talking about C#, is it possible to overload a method to extend behavior?

144

What is a stream? How do you understand it?

143

How to transfer work from runtime to the compilation stage? For example, how is it done in System.Text.Json?

139

What keywords in a method allow it to be overridden in C#?

137

Does async/await always work in a separate thread? Where do threads come from?

136

What is the Facade pattern? Briefly describe it.

136

How to create a custom attribute in C#?

135
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