Junior — Middle
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The main behavioral patterns help organize interaction between objects and define behavior algorithms. They include:
- Observer (Observer) — allows objects to subscribe to events of another object and receive notifications about changes.
- Strategy (Strategy) — defines a family of algorithms, encapsulates each of them, and makes them interchangeable.
- Command (Command) — encapsulates a request as an object, allowing clients to be parameterized with different requests.
- Iterator (Iterator) — provides a way to access elements of a collection sequentially without revealing its internal representation.
- State (State) — allows an object to change its behavior when its internal state changes.
- Mediator (Mediator) — centralizes interaction between objects and reduces coupling.
These patterns help make the code more flexible and maintainable.